Interface Design

This is where you will find all the pages tagged Interface Design.

My new mobile is lumbered with a bewildering array of unnecessary features aimed at idiots

Stuffed in: 2 Samsung
When you dial a number, you have a choice of seeing said number in a gigantic, ghastly typeface, or watching it moronically scribbled on parchment by an animated quill. I can't find an option to see it in small, uniform numbers. The whole thing is the visual equivalent of a moronic clip-art jumble sale poster designed in the dark by a myopic divorcee experiencing a freak biorhythmic high. Worst of all, it seems to have an unmarked omnipresent shortcut to Orange's internet service, which means that whether you are confused by the menu, or the typeface, or the user- confounding buttons, you are never more than one click away from accidentally plunging into an overpriced galaxy of idiocy, which, rather than politely restricting itself to news headlines and train timetables, thunders "BUFF OR ROUGH? GET VOTING!" and starts hurling cameraphone snaps of "babes and hunks" in their underwear at you, presumably because some pin-brained coven of marketing gonks discovered the average Orange internet user was teenage and incredibly stupid, so they set about mercilessly tailoring all their "content" toward priapic halfwits, thereby assuring no one outside this slim demographic will ever use their gaudy, insulting service ever again. And then they probably reached across the table and high-fived each other for skilfully delivering "targeted content" or something, even though what they should really have done, if there was any justice in the world, is smash the desk to pieces, select the longest wooden splinters they could find, then drive them firmly into their imbecilic, atrophied, world-wrecking rodent brains.

My new mobile is lumbered with a bewildering array of unnecessary features aimed at idiots

Co-Design, China, and the Commercialization of the Mobile User Interface

Stuffed in: 2 Interface Design
The mobile user interface is becoming a key differentiator for mobile telephony devices and services. The increased focus on usable, emotive, and branded user interfaces is the result of three key drivers. (The term “device user interface” refers to both the “core” applications management environment and applications such as contacts, messaging, and call control, as well as third-party applications such as games.) First, standardization of mobile platforms, networks, and screen technology allows the production of more-powerful handsets at lower cost. Such handsets are capable of presenting complex and display-rich user interfaces (see Figure 1) that are more attractive to users and content providers. Second, competition for the loyalty of mobile users is intense. Both mobile operators and manufacturers see a well-designed and emotive user interface as a way to differentiate their otherwise “me-too” products from competitors. Finally, end users are demanding ever more easy-to-use services and devices especially as device/network features, and therefore complexity, increase.

uiGarden.net - Weaving Usability and Cultures: Co-Design, China, and the Commercialization of the Mobile User Interface