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Jan. 11th, 2007

iPhone: Not touchy feely

There’s an interesting tradeoff presented by the iPhone. While the phone can do more, and it’s interface is fluid, in some ways it widens the gulf between human and computer.

When you touch it it doesn’t touch you back.

That may prove to be a good thing. It may prove that what we think we need we don’t really need. The tradeoffs may payoff. But we’ve certainly lost the tactile feedback humans are used to when dealing with things that are right in front of us. Now the connection is simulated. Rich textures have been replaced with androgynous glass.

iPhone: Not touchy feely - (37signals)