Scolu - Aquatic creatures on mobile devices

Scolu begins as an interactive aquarium, populated by virtual creatures. As a gateway between digital life and physical life, the aquarium is the starting point of a journey that will eventually lead to the four corners of the planet. Moving from iPhone to iPhone, from pocket to pocket, the virtual creatures form a community that is both real and virtual, connecting human beings and virtual creatures through physical contact. The experience is thereby prolonged beyond the walls of the exhibition and seeks to spread itself well beyond its source.
Mobilebehavior makes a point about how these type of interactions open up the possibility of sharing digital objects in a physical way. Imagine an app. that allows kids to collect and share their Dinosaur King* (古代王者恐竜キング Kodai Ōja Kyōryū Kingu?) cards like they do so frequently now. If someone build an app. that would allowed for collecting, sharing and playing with these characters, every kid in Taiwan would want an iPhone.
*I'm not completely certain that this is the name. My daughter simply calls them dinosaur cards in English but essentially there different cards to collect and use in order to play. There are barcodes located on the long edges of the cards for the player to scan them into a coin operated machine.
Scolu. Via Mobilebehavior.

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