Presentations on Mobile

A selection of presentations from last months Interaction10 in Savannah, Georgia. It's a ton of excellent material for some of the leading thinkers in the field.

Timo Arnall-Designing for the Web in the World

From NFC mobile phones to Nabaztag and Nike+, there is an entirely new class of consumer product that becomes almost useless when disconnected from the network. How can designers deal with the vast complexity of designing not only interactive physical products, but the connections and resulting interactions with the data that they produce? In the Touch project we have been working with designing interactive products and services that involve RFID, NFC and mobile devices. The project has developed useful models for designing across tangible and mobile interactions, networks and the web, that allow us to see where existing products succeed or fail, and to get to a grip on the design of new networked products.

Jeff Blais-Designing for Mobile Experiences

In this session Jeff Blais will present best practices for using wireframes and flows to design compelling mobile experiences. In particular, attendees will have an opportunity to review the specific design language required to successfully communicate with Carriers and OEMs.

Kevin Cheng - Augmented Reality: Is It Real? Should We Care?

Augmented Reality--overlaying information and technology virtually over what you see--has become a true possibility. Suddenly, science fiction has become much less fictional. But is it anything more than a fad? This presentation will discuss the challenges, consideration, and viability of this medium and how we could apply aspects of augmented reality to projects.

Dan Hill - New Soft City

The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.

Multi-sensory interaction design merges with architecture, planning and an urbanism informed by the gentle ambient drizzle of everyday data. Drawing from projects in Sydney, Masdar, Helsinki, Seoul and elsewhere, I'll explore the opportunities implicit in this new soft city - how we might once again enable a city alive to the touch of its citizens - and what this means for an urban interaction design.